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GSRC Archive Games

Page 2

Elephant Hunt

From: Scouts-L Archive
You will need:
Colored wool to match up with six's colors talcum powder plastic plant identification labels TIME to lay the trail

Tell story to the pack about the elephants who have escaped from the local circus, who have asked for the scouts help in getting the elephants back. The circus tell us that each elephant is wearing a colored mat on it's back, each mat matches one of the sixes colors. So each six can look for the elephant wearing their sixes color on it's back.

The scouts then follow a trail of wool, picking up their colors as they go. They must not pick up any other colors. You could tell them how many pieces they should find. The trail divides and finally the colored wool disappears. All that can be seen is large (talcum powder) elephants footprints on the ground. These all lead to one place where the elephants can clearly be seen, wearing tatty mats on their backs, (parents or leaders). But the elephants have been caught by a gang of thieves who will sell them back to the scouts for $200 no more, no less.

The scouts are then told that they can gather this money from around a certain bush. This money is the plastic plant tabs, stuck into the ground around the bush. Each label is marked with an amount of money. Each six must only take labels to exactly #200 and pay the thieves for their elephant . They then take their elephant back to the circus where there is sure to be a reward.

Emergency Games Box

From: Scout-L Archive

Over the years this has proved to be a real blessing. My box is a small plastic toolbox. In this box I have an assortment of bits and pieces with which I can make up games and other activities at very short notice. Listed below is a list of items that you could put together to make a similar emergency games box.
A large bag of elastic bands (rubber bands). Boxes of chalk, white and coloured. 4 candles or night lights, 1 per patrol. Boxes of safety matches. A miniature cricket bat, wicket and small soft ball for indoor cricket. Ball point pens. Markers or felt tip pens. Short lengths of soft white rope with the ends whipped for knotting games. Round balloons. Pipe cleaners. A reel of cotton for making trip lines for minefields. Roll of sticky tape. Blu-Tak or similar for sticking things to walls. A couple of large dice. Blank cards or small sheets of paper for writing instructions. Box of thumb tacks or drawing pins. A small flashlight with spare bulb and rechargeable batteries. 4 small pairs of scissors. A pack of playing cards. A packet of Alka-Seltzer tablets or similar. Various whistles and noise makers. Paper clips Safety pins 4 triangular bandages

Famous Faces

From: Kathy A. Swope:
"I collect games from all over the world. Girls & boys & adults love to play games. However, games are very cultural, and tend to be very different all over the world. Many troops and service units are planning Thinking Day activities. Game ideas from around the world would be fun! ..."

Famous Faces All Ages including adult

Take sheets of plain paper and cut out pictures from magazines, newspapers, cereal boxes etc. (or from the computer pix available) paste 10 on each page. Place a number next to each pix. I suggest everything from people in the news, hollywood, cartoon characters, toys, music, TV, political, past and present. Be sure the famous faces you choose would be recognized by the age group you plan to use the game for. Make it as difficult or easy as you like. Then divide your group into small groups of 3-5 players. Each team gets a tablet and pen. Ask each team to select a secretary to record the team guesses. Pass a sheet to each team. Set a timer for 2 minutes. Each team turns over their sheet and records their guess for each photo. At the end of time the teams switch sheets and time begins again. After each team has had every sheet the game stops. The game leader announces the answers or has the players guess. The team who recorded the most correct answers wins. I used this at a mother daughter meeting and placed pix I knew the mom's wouldn't know and ones I knew girls would not know. It showed both mom's and girls that when they work together they get the best result. Hope you enjoy this one.

YIS,
Kathy

Night Eyes

A wide game played at night using flashlights and reflective disks with letters printed on one side.

Preparation

  • Save your metal juice can lids.
  • Using a hammer and a nail, punch a hole in the "top".
  • Thread a strong cording through the hole in the lid and also though the spring on a clothes pin. Knot the cording. (You now have your hanging Night Eyes reflector).
  • Cover the disks with enough aluminum foil to completely cover the disk.


Note: The number of disks you require is based on the "Message"
Setup for the Game
Select your "Message" e.g.: You can have the message fit in with the particular theme that you are using for the evening or the camp. If your theme was "Circus" you could tell the children that an animal has escaped and they have to figure out which one. ( E L E P H AN T ). Each letter of the word is written on a separate disk in Permanent Marker. Find a location with lots of trees. If it is a big area or somewhere where you are concerned about the children getting lost, then rope off your play area. Hang the "Night Eyes" from tree branches at varying heights. Use the clothes pin to clip them to the branch (this is done during daylight).


Game Play

  • One will have to write down the letters as they find them. Ensure that all players have a working flashlight.
  • Take the players to the play area. At this time you could give them a clue and tell them how many letters they are looking for.
  • Using the flashlight beam, they are to find the "Night Eyes". (The light on the foil causes the game pieces to illuminate like eyes in the night), and record the letters of the alphabet that they find.
  • Once everyone is done, return to your campsite (or wherever) to decipher the message. The "winner" is up to you to decide, or the whole game could have been just for fun.


Clean Up
Next day, retrieve your game pieces. Remove foil. Save your pieces for the next time you want to play this great game called "Night Eyes".

Contributed by Cindy Linn - 453rd Toronto Girl Guides.

Juliette Low's Birthday Game

From: Jeannie Dixon

When I was a Brownie leader in South Texas a few years back, this Birthday game was in the leader training packet. I have played it almost every year since with my girls. We have done it as a 'wide area game' and have done it inside the house when the weather didn't permit outside work. At least once, for the 5th point, we used the "Drug free Red Ribbon Week" ribbons to mark the trail, since that often coincides with her birthday week.

Starting Point: Each patrol of girls receives a note saying Juliette Low started Girl Scouting in Savannah by telephoning a friend. The first clue will be by the telephone.

1st Point: The first clue told them where to find a person with a daisy. That person also has a paper pumpkin. Say "Juliette Low was born on Halloween, so draw a nose, mouth, or eyes to start a Jack-o-Lantern." Then show the patrol where the trail, marked with paper pumpkins, starts and tell them to follow it.

2nd Point: At the end of the pumpkin trail will be an adult. Tell them that Juliette Low liked to put on plays. Ask the patrol to choose and act out a Halloween character. When you guess what they are acting out, make a trail sign to show the team which way to go.
(To make a trail sign, use leaves, twigs, etc. to make an arrow in the direction they need to go OR use a branch to mark in the dirt; have this ready, but perhaps covered up with a paper.)

3rd Point: At this point, there will be an adult dressed as an Indian. Tell them that Juliette Low's grandmother was captured by Indians and lived with them. Her Indian name was Little-Ship-Under-Full-Sail. If the patrol can tell you which way is north by looking at the sky (sun/moon), the Indian will give them a sketch map to the next point.

4th Point: The map leads the patrol to a person with an American flag. She says that the first handbook was called "How Girls Can Help Their Country". She asks them to tell her two ways a Girl Scout can be a good citizen on a hike. Then ask them to fold the flag. Then direct them to a trail marked with red ribbons.

5th Point: At the end of the red ribbon trail, meet the team and say that Juliette Low has friends all over the world. Ask the patrol to show how they would greet a Girl Guide from another country. Then she says that Juliette Low camped with many girls and was a good storyteller. Direct them back to the meeting room.

THE END


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