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Bag Skits

Level : Junior/Cadette
Participants : 15-50
Equipment : Several objects, 6 paper pags
Time : 30-60 minutes

Throw several different objects into the paper bags. Divide the girls into three to six groups (depending on player number). Give them five minutes to come up with a skit using everything in the bag. Have all the groups present their skits.

Balloon-pingpong Relay

From: Sue Moore-Vest

Each team member gets a balloon. Each team gets a pingpong ball. The team has to get the pingpong ball down to the turn-around and back by blowing up the balloon and using the escaping air to push the ball around. If turning is too hard, you can split the team.

Bird/Beast/Fish

Level : Brownie/Junior
Participants : 15-35
Equipment : None
Time : 10-15 minutes

Form a circle with one player in the middle of the circle closes their eyes. They then turn and point at someone in the circle and say "bird", "beast", or "fish". They player pointed to must name an animal in that category in five seconds. If they do not, they become "it". If they do the game continues.

Buddy Tag

Level : Daisy/Brownie
Participants : 8-14
Equipment : None
Time : 3-7 minutes

Set boundaries and get the group to pair up. Have each pair pick someone to be "it" first. The buddies may only tag each other. have them run around, as soon as the player who is it tags their buddy then tries to tag them back. This game has no end so have someone call time when the players look tired.

Bridge the Swamp

From: Sue Moore-Vest

BRIDGE THE SWAMP (BTW, I am making up titles as I go as we were given none)

EQUIPMENT:
6-9 cinder blocks
4 2 x 4's, 10 feet long (about)
a length of heavy rope.

SET-UP
You need flat ground for this. Place one cinder block at one end of playing field, and one at the other. I can't tell you for sure how far away to make it as it will differ with the length of board and the design you set up. The other blocks are set out in random fashion. You want them just far enough apart so the boards will reach with some overhang. You want to set it upso they won't be able to build a straight walkway across the swamp but will have to lay an end of the board on another board. (for example using 10 foot boards: two blocks forming the base of a triangle are 7 feet apart, but the block at the top of the triangle is 11 feet away. They can't reach a board from block to block, but they can from the base-of-the-triangle board to the top-of-the-triangle block.)

PLAY
"All of the blocks are on solid ground, but there is a swamp between them all. Using these boards and rope, you have to devise a way to get your entire group across the swamp. If any girl steps in the swamp, everything must be brought back here and the entire group must start over. You have to work as a team or you'll never make it."

SUGGESTION
Choose boards without knots as they weaken the wood. Have an extra board available in case one is somehow damaged. My group did this first that day, they had a knot in the board but insisted the leaders participate. I did. The board broke. They had no extras and had to fake it a bit for other groups.

Caterpillar Relay

From: Sue Moore-Vest

Each team forms a line and each girl must hold onto the waist of the girl in front of her. They may stretch out as far as possible so long as they don't separate. When the whistle blows, the girl at the back goes down on her hands and knees and must crawl through the legs of the whole group. when she gets to the front she jumps up, her waist gets grabbed, and the girl who is now at the back goes through. You can either do this down to the finish line or down and back (by reaching the turning point and having all girls spin around so they are facing back the way they came).

Circle In A Circle

Level: All Ages
Participants: 8-55
Equipment: Rope loop or hula hoop
Time: 5-15 minutes

Place your arm through the rope loop. Now have everyone join hands in a circle. Without breaking hands, have the team move the loop around the human circle. If you break hands start over again. When the team gets the loop back to where it began the goal has been reached. When your group gets really good at this game place 2 or 3 hula hoops in the circle. Then the team tries to have the 2nd hula hoop catch the first, etc.

Elbow Tag

Level : Junior/Cadette
Participants : 12-26
Equipment : None
Time : 10-15 minutes
Safety : Make sure the area is not slick

Buddies with elbows linked, are scattered around with outside hands on hips. Pick on pair to be the Chaser and the chased. The chaser chases her partner, who at any time may hook on the outside elbow of a pair. The person who's elbows were not linked too, becomes "it" and chases the former "it". If the Chaser tags the pursued before they can hook on, they reverse rolls.

Fire on the Mountain

Level : Junior
Participants : 15-50
Equipment : None
Time : 15-50 minutes
Source : Camp Tohikanee

Form two circles, one inside the other, with an equal number of player in each. A player stands in the middle of both circles and is "it". "It". and the inner circle clap hands in a beat and stands still. The outer circle moves to the beat until "it" shouts "fire on the mountain. Then all of the people in the outer circle try to stand in front of a person in the inner circle. "It" also tries to get a partner in the inner circle. They player without a partner becomes it.

Fording the Stream

Level: JR/CAD
Participants: 10-16
Equipment: Ball, Boundaries
Time: 10-15 minues
Country: Scotland

Make two lines about 12 feet across to form the stream. Throw the ball high over the heads of the players. The player who catches it before the ball hits the ground may cross the stream. They then toss the next ball. This continues until your run out of players. If the ball is dropped, your are out of the game. If a player accidentally touches the stream without having the ball they are out too.

Freeze

Level : Junior/Cadette
Participants : 10-20
Equipment : None
Time : 15-45 minutes
Source : Slippery Rock Univ. Creative Dramatics Class, 1987

Have two girls start the game by acting out some action. Example: rowing a boat. The rest of the group takes turns calling out freeze. When freeze is called, the actors must stop mid-action. The person who called freeze first, then taps on of the frozen players on their shoulders to leave and then takes their exact position. The new player starts in with a totally different scene until freeze is called again.

Guess Who?


Level : Brownie/Junior/Cadette
Participants : 6-18
Equipment : Note cards, pens
Time : 15-20 minutes
Safety : Have everyone write down two of their goals for the future. Do not let anyone else see them. Collect all of the goal cards. Shuffle them and pass then out to different people. Have each player read their new card out to the group. After a card is read out, have people guess whose goals they are. If nobody has guessed after three tries, ask for the owner of the goals to reveal identity.

Honey, If You Love Me Smile

Level : Daisy/Brownie/Junior
Participants : 15-35
Equipment : None
Time : 15 minutes

While seated in a circle, the person who is "it" asks another player "Honey if you love me smile." The correct response, without smiling, "Honey I love you, but I just can't smile." If the approached player smiles they become it. If they do not, "it" stays "it". You man change the phrase to fit your group.

Human Pinball

Level : Junior/Cadette
Participants : 15-35
Equipment : A ball
Time : 10 minutes

After explaining the directions, have everyone stand in a circle facing outward. Players should stand with feet shoulder width apart. Have them bend over with their hands dangling. Their arms are now flippers. They cannot hold the ball and must remain in this position during the game. The player who is the human pinball enters the center of the circle. Everyone tries to hit this moving target by flipping the ball across the circle. Who ever hits the target becomes the next human pinball.

Kangaroo Tag

Level: D/BR
Participants: 10-30
Time: 5 - 10 minutes
Country: Australia

All players must hop and hold their hand up in front like kangaroos. Two people are it (they hop too). Regular tag rules apply.

Keep Talking

This is a knockout competition, it is played in two's. Each person has to keep talking at the other person. It doesn't matter what they are talking about, but there must be no repetition or pauses. You will need a referee to decide the winner of each pair
From Mike Stolz: We played this with our Boy Scouts - they loved it. A likeable 8th grade 'motor mouth' won easily, his only competition was our Jr. Asst. Scoutmaster, who was quoting plays, the Gettysburg address, etc, but eventually ran out of material. We needed to set down a few ground rules though. The pauses had to last at least 2 seconds, 'common strings', like letters, numbers, months, etc. could only be a maximum of 12 in a row, you could not touch your competitor, and ONLY the (adult) judge could call a boy out for repetition. This is a great 'I need it in a hurry' game!

Knots

Level: JR/CAD
Participants: 8-12
Equipment: None
Time: 10-30 minutes
Safety: Make sure girls do not squeeze hands to hard, or lock arms
Source:New Games Books,1981

The group forms a circle. Everyone puts one hand into the circle and holds the hand of someone across from them. Then place the remaining hands into different peoples hands. Without breaking hands, the group should try to untangle into a circle.

Korean Twirl

Level: D/BR
Participants: 2-16
Time: 3 - 6 minutes
Country: Korea
Safety: Play in a big open field

Have the players stand about eight feet apart. Players hold their right ear with the left hand and the left ear with the right hand. Now everyone twirls clockwise. If you fall down or let go of your ears, stop and sit. The last one spinning wins.

Lap Sit

Level: D/BR/JR
Participants: 8-12
Equipment: None
Time: 10-15 minues

Stand shoulder to shoulder in a circle. Turn to the right and take a step toward the center of the circle. Put your hands on the shoulders of the person in front of you. Count to three and sit gently on the knees of the person behind you. The group should support itself without falling over.

Letters and Number

Level: BR/JR
Participants: 15-40
Equipment: None
Time: 5-20 minues
Safety:Make sure the area is clear

Give the girls a letter or number to make using only members of the group. Everyone must be included in the solution. Have the group make several shapes, or letters.

Lighthouse

Level : All Ages
Participants : 10-25
Equipment : 1 blindfold, set boundaries
Time : 15 minutes
Safety : Have the "rocks" spot

Pick a player to become a lighthouse and a ship. The rest of the players are rocks. Blindfold the ship. In the boundary area (the ocean) have "rock's" sit in a spot then freeze. Stand the "lighthouse" at one end of the ocean and the "ship" at the other end. Have the lighthouse guide the ship, by giving verbal directions, through the rocks hazards to safety. Make sure the rocks spot the ship in case of it sinking on the rocks.

Magic Shoes

Level : CAD
Participants : 10-15
Equipment : Something to make 2 lines
Time : 15-25 minutes
Safety : If the group decides to have people off the ground, be sure to spot
Source : Camp Pine Acres, 1990

Set the boundary lines about four feet apart. Have the team stand behind one boundary, while facing the other. Tell the girls all of the directions. The entire team must get from one boundary to the other boundary. In between the boundaries is a pit. The only way to get across is by using the invisible magic shoes (any pair of shoes). All players must end up on the other side.
Rules

  1. Everyone may wear the shoes one time going one way.
  2. Shoes may not be tossed back to the other side.
  3. Once you have work the shoes you man not wear them agian.
  4. Both shoes must be work by the same person.

Let everyone work as a team to figure out a solution.

Mingle

Level : All ages
Participants : 15-50
Equipment : None
Time : 15-30 minutes
Source : Camp Program Ideas" by Recreation Dept, San Diego State Univ., p91

Everyone mingles throughout the crowd until someone calls out a number. Everyone must then get into groups of exactly the number called. Whoever is left, is out of the game. A different number is called each time.

Name Tag

Level : Daisy/Brownie
Participants : 10-20
Equipment : None
Time : 5-10 minutes
Source : Rock Eagle

Give boundaries. Let one to three people be it. Every time they tag someone they must say the person's name. If the person who is it gets the name right, the person who is tagged becomes it also. This game moves quickly and can be played a number of times until everyone knows each other's name

People to People

Level : Brownie/Junior
Participants : 10-16
Equipment : None
Time : 5-10 minutes

Players are paired at random plus a "caller". The person who is the "caller" gives commands which others follow. Example: back to back, knee to knee, etc. Players match body parts (knee to knee) with their partner until the "caller" calls "people to people. Then everyone, including the "caller" tries to find a new partner. Whoever is left without a partner is now the "caller".

Prui

Level : Brownie/Junior/Cadette
Participants : 15-30
Equipment : None
Time : 5-10 minutes
Safety : Spotters

Prui is a gentle creature. Everyone wants to be part of Prui. To do this, everyone closes their eyes and Prui is picked. Everyone keeps their eyes closed and walks with their hands out. When the run into someone they ask "are you Prui?" If the answer is the same question back they have not found Prui. If the answer is silence, they player has found Prui. They open their eyes and become a part of Prui by holding hands. Everyone should eventually become a part of Prui. The Original Prui is stationary and has their eyes open during the game. In the end a long line of "Pruis" are formed.

Red Handed

Level : Daisy/Brownie
Participants : 5-30
Equipment : An object
Time : 5-15 minutes

Everyone forms a circle with one person in the middle. They player in the middle closes her eyes, while the object is passed around the circle. "It" will then open their eyes and try to find the object while it is passed. When the object is located a new player goes in the middle.

Rocket Balloon Race

From: Sunny

"You slide a straw over a piece of heavy fishing line and tie the line between two trees about 20 or 30 feet apart. Then you have the kids blow up balloons and draw faces on them, etc. Using duct tape, you tape the balloon to the straw and let it go. As the air is rushing out of the balloon, it pushes the straw down the piece of fishing line. I put up two lines so the kids could race their balloons. At the end I put a nail in the tree so the balloon would pop if it makes it that far.

A long balloon works better than the fat or twisted ones. Be prepared to have a lot of balloons available. The kids keep coming back for more turns. I might add that for younger kids it helps if you have a tire pump to blow up the balloons. Most little kids don't have the lung power to blow them up themselves and a Leader would probably burst a blood vessel trying to blow up as many as the kids will want to use. I also tell the kids that the balloon works on the same basic principle as a rocket and this adds to the interest."

Rule the Roost

Level: D/BR
Participants: 6-14
Equipment: Cards with color names on them, tape
Time: 10-15 minutes
Country: Mexico

Have the girls stand in a circle facing each other. Tape the cards on their backs. By moving any way they can, players try to see the color on another player's back without their color being spotted. If your color is spotted, you must sit down.

Sardines

Level : Brownie/Junior
Participants : 10-15
Equipment : None
Time : 15-30
Safety : Make sure everyone knows the area
Source :

Everyone gets a buddy. One pair are the fugitives. They have to the count to one hundred to hide. The other buddies then go and locate them. When a pair finds the fugitives they join them in their hiding spot. This continues until everyone has found them. Remember to set boundaries.

Scream and Yell

Level : All ages
Participants : 5-30
Equipment : None
Time : 5-15 minutes
Safety : Play in a large open area

Have the players make a line. One at a time take a deep breath and run down the field screaming. When they run out of breath the player stops. After everyone has gone, everyone runs back to start screaming.

Sequence Ball

Level : Daisy/Brownie
Participants : 10-15
Equipment : A ball
Time : 10-15 minutes
Source : Rock Eagle

Have a group form a circle. Explain that everyone is going to get to know each other by forming a pattern with the ball. Go around the circle and let everyone say their name. Throw the ball to a person and say their name. They should then say a different person's name and throw the ball to them, etc. This should continue until everyone has had the ball thrown to them. Tow that a sequence has been established, have the scouts see how fast they can throw the ball and say their person's name in the same order. Start a second ball after the group has established rhythm in the pattern.

Skin the Snake

Level : Junior
Participants : 12-25
Equipment : None
Time : 10-15 minutes
Safety : Make sure the area is clear
Source :
All players line up one behind another. Reach between your legs with your LEFT hand and take the RIGHT hand of the person behind you while reaching forward with your RIGHT HAND. Without breaking the chain, start the game. The last person in line lies down on their back. The rest of the line backs over them (Be careful not to step on them.) As each person reached the end of a body.

Sponge Relay

From: Sue Moore-Vest

(for hot weather only) Girls form a "bucket brigade". Girl at one end has several large sponges (car wash size) and a bucket of water. The girl at the other end has an empty bucket. At the whistle, the girl saturates the sponge and tosses it to the girl at the other end who must catch it, wring the water out into the bucket, and pass it back down the line. A whistle blows when time is up, and whichever team has the most water is the winner.

Steal the Stick

Level : Junior/Cadette
Participants : 12-24
Equipment : A stick
Time : 15-50
Source : Camp Pine Acres, 1990.

Divide the girls into two teams with equal players. Have the teams make two lines and number them. There will be two number ones, etc. A caller stands apart from the two teams. Place the stick between the two groups. The caller will call out a number. As soon as the players who have that number hear the call they race to the stick. The first one to get the stick runs with it back to their team. The person who did not get the stick, chases them. If the player with the stick reaches her team before they are tagged, that team gets a point. If they are tagged no point is given.

Stretch

Level : Daisy/Brownie/Junior
Participants : 15-40
Equipment : None
Time : 10-15 minutes
Safety :
Source :

Choose two objects about 20 feet away from each other. Have the scouts make a solid line, holding hands, between the objects. As a group, scouts stretch out as far as possible trying to reach the other side. Keep challenging the group with further distances.

Torii Tag

Level: JR/CAD
Equipment: 6 - 18
Time: 10-15 minutes
Country: Japan

Two players form an arch, torri, leaving enough room for the other players to pass between them. The remaining player form a sincle line, holding hands with the players in front and behind them. The line circles around the torri once, then passes slowly under it. When the last player walks under the torri, the line drops hands and scatters. The two torri players drop hands and act as taggers. If you are tagged your are out. The last two players tagged become the new Torri.

Trust Walk

Level : Junior/Cadette
Participants : 6-16
Equipment : Blindfolds for half
Time : 15-20 minutes
Safety : See Safety-Wise hike rules

Explain to the girls that they will be going on a trust walk. Tell them they will be blindfolded part of the time and will be responsible for the safety of their blindfolded partner the rest of the time. Have them get in a buddy line. Blindfold one of each of the pairs. Have the "sighted" buddies tell the blindfolded buddy to go forward, up hill, etc... Have the sighted" partner hold the arm of the blindfolded person; as safety not to direct their unsighted partner.

Truth

Level : Junior/Cadette
Participants : 6-18
Equipment : Note cards, pens
Time : 15-20 minutes
Have everyone write down one thing that is true about themselves that no one knows about in the room. Then have them write two things that are not true but could be true about themselves. Have everyone take a turn reading their card. The group must guess the truth.

Wind in the Willows

Level : Junior/Cadette
Participants : 10-14
Equipment : None
Time : 10-15 minutes
Safety : Have everyone spot

Form a circle with one person in the middle. Everyone in the circle stands with one foot back, one foot forward, and hands out in front. The middle person crosses their hands over their chest and plants their feet together. They then lean backwards, without bending, and are passed around the circle. After thirty seconds, it's a new player's turn. Everyone gets a turn.

Zip Zap

Level : Junior/Cadette
Participants : 8-30
Equipment : None
Time : 15 minutes
Source :

Everyone stand or sit in a circle with one person in the middle. The middle person is it. It points to a person and says either zip or zap. If zip is said, the person in the circle must give the name of the player on their right. If zap is said, they must say the name of the person on their left. If the wrong name is given, it trades places with the person they pointed to. It is the correct name it must pick again. After three correct tries switch the person who is it.


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